![]() This build is an in-progress work for both the current patch 2.6.0 and tested in the PTR for 2.6.1, with tests for 2.6.0 carried out on both PS4 and PC. Resource Cost Reduction and Gold Find are negligible for this build. Life on Hit and Area Damage help increase the survivability and spread out the damage of Cleave, Seismic Slam and even the Lightning damage from Schaefer's Hammer power. Life Regeneration and Armor take priority over Resist All and overall Life percentage to keep the Barbarian healing as much as possible and taking as little direct damage as possible. Attack Speed is key to deal out as much damage as fast as possible. Vitality should follow around the ratio of 10 to 5, 5 points in Vitality for every 10 put into Strength though more durability is always a viable option.Ĭritical Chance is more important than Damage, Cooldown isn't as much of a priority due to the 4 pieces bonus on Immortal King, but extra does help along with a Diamond in the helm socket. Paragon level of 1000 and above is priority to advance beyond GR 60 range, focused mainly on Strength to increase outgoing damage and Armor for the Barbarian. Sash of Knives in the Cube is another such DPS boost, though in the case of the player wanting more damage on Cleave, substitute with Depth Diggers.įor bracers, the Nemesis Bracers are of course the main choice for speed runs, though for regular farming or slower, more survival oriented GR pushing, the Bracers of Destruction improving Seismic Slam damage while the Vambraces of Sesheron are another reliable supplement to life regeneration. Legendary Gems are a combination for heal support and consistent damage stacking for DPS, Mirinae being used for 3% heal every 3 seconds on top of the high Holy damage and Simplicity for further boosting Cleave damage and another 4% heal, with Esoteric Alteration for improved element resistances.ĭeath Watch Mantle on the shoulders is to add to the build's DPS values, however as the Immortal King set has no shoulder option and there are few other viable legendary pauldrons that work with the build, the use of any other is at the player's discretion. If using the Compass Rose, use of which other ring is again up to player experimentation, though I've found the Pandemonium Loop works well to speed up mob deaths for the explosions. Rings are used for supplementary effects to the build's combat style, Band of Might for damage reduction with Leap and Pandemonium Loop to increase viable mob damage as well as minor crowd control via the Fear effects. The Ess of Johan is a final option, as the enemy gathering is rather unreliable though when it occurs it works well to group enemies together to hit with Cleave. ![]() The build's frequent bursts of constant motion to dead stops make it work well with the damage reduction and damage output bonuses, though like most builds it won't be dawdling in one place long enough to get the full 100% damage bonus except perhaps against Rift Guardians. The Endless Walk set is the highest of the priority options for the amulet/rings, however a Hellfire Amulet is an able substitute or if you'd prefer to add an additional passive. Strength and Vitality are central for damage output, Armor and health capacity with a secondary focus on critical hit damage and chance. The Immortal King's Set is the key to managing the build, all pieces required with a Diamond in the Helm and all Rubies in the Torso and Leg pieces. ![]() Like with some of the skill runes for this build, there are a few player choice options for either a more offensive based playstyle, or more defensive and survivable for tougher Rifts. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Your primary skills attack 50% faster and deal 150 - 200% increased damage.
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